One of the things that made this device particularly compelling to me, however, was the claim that they were going to come out with SlingPlayer Mobile for iPhone. When SlingMedia first announced this, they said it would be available sometime in the first quarter… Well, apparently that didn’t work. However, it was submitted to the AppStore early in April.
So what’s going on?
Some people in the industry are reporting that carriers have pushed back on this app, since they didn’t want to support the increased demand on their networks. Others are saying that because of the nature of the app, Apple is just being extremely careful about it. Personally, I find that somewhat unlikely; any company that could (briefly) publish a shaken baby app can’t be all that careful.
In any case, it’s been a full month now that Apple has been sitting on the app, and it’s time to let it go. Either that or, hey SlingMedia, just release it on your website. I’ll jailbreak the phone to use it, so help me Apple, I will.
Update: SlingPlayer Mobile for iPhone is out. Apple and Sling Media bowed to the carriers, and removed the ability to stream over 3G, even though beta versions of the app supported it. That, together with the $30 (!) price tag, was almost enough for me to bail on it. I did decide to buy it eventually, and the capsule review is “works well over wifi”.